CNW/ - OverActive Media Corp. ("OverActive" or the "Company") (TSXV: OAM) (OTC: OAMCF), a global digital media, esports and entertainment company for today's generation of fans, will host the 2025 ...
As Idaho State University’s esports program nears the end of its first season, two of its five teams remain in contention for a playoff spot, while the others have faced a steep learning curve ...
In the final match, Northwood defeated Oakland University in a nail-biting 2-1 series to claim the championship title.
Gaming GPU Market is projected to reach a value of USD 144.9 Billion by 2034, growing from USD 5.5 Billion in 2024, at a CAGR ...
The eSports industry is rapidly evolving, becoming a major player in the global economic landscape. Investors worldwide are ...
Empowering Youth in India and Pakistan Through Esports and Gaming Development.London, UK, March 20, 2025 -- Roberto Boligan, ...
As gaming worlds expand, the debate persists about the influence of video games on mental health and whether they can “rot” ...
Esports has had incredible growth in recent years. It has already made millions and is well on its way to becoming a multi-billion-dollar industry. Each factor has played an important role in the ...
To alleviate the risk of losing major licenses, Huya has expanded its livestreaming content by tapping into areas such as leisure games and other forms of entertainment. The strategy has limited ...
In a post-pandemic world where audiences demand premium theatrical experiences, Imax is betting big on the Asian market, with ...
Strategic Vision & Business Plan Leadership engaged in a forward-looking review of Lottery.com and Sports.com’s roadmap, aligning on core objectives for growth, market expansion and innovation in the ...