Digital Foundry interviews the developers of Assassin's Creed Shadows, discussing the major upgrades made to its Anvil Engine.
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback ...
The shader packs feature is sensitive to graphics hardware. It may simply just not work on your computer. You may be able to use the log files to get some more diagnostic information. If you're really ...