I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and ...
Epic Games has officially announced the launch of a Loci integration to assist creators with the labour-intensive process of ...
Red Giant expands support for new tools in DaVinci Resolve and Maxon Studio introduces customizable motion graphics capsules ...
Shanghai's police are using a hyperrealistic digital twin of the city, enabling virtual patrols and real-time data access to ...
Game development in 5is more demanding than ever, with players expecting hyper-detailed characters, lifelike environments, ...
In a highly ambitious AI venture, Chinese scientists have created a hyper realistic full-on-interaction based virtual twin of ...
With the initial reveal of the Switch 2, there was the sense that Nintendo was intent on evolution, not revolution - but yesterday's fleshed out showing showed that the firm is still capable of ...
Split Fiction’s endless variety and cinematic flair builds on It Takes Two’s legacy, but Hazelight’s split-screen co-op ...
Art director Whitney Clayton and animation director Mike Jungbluth reveal how the Xbox game's eye-catching look is made.
General Motors has a new UK design studio. We took a visit and sampled its debut project, an all-new Corvette concept ...
Tencent's 25% acquisition of Ubisoft may impose discipline and unlock value. Read to know why UBSFY would now focus on ...
Powering your Reality Modelling Workflows: special report produced by AEC Magazine, sponsored by Lenovo and AMD ...