Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling ...
A former WB exec reveals the Nemesis System was built to keep players engaged longer - and keep games from entering the ...
In a recent video that was quickly removed, former WB Games vice president Laura Fryer revealed the inspiration behind an ...
"How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?" ...
A former vice president of Warner Bros Games has revealed the true genesis of Monolith's beloved Nemesis system.
Middle-earth: Shadow of Mordor had a killer feature that made it stand out from its contemporaries — the Nemesis system.
Monolith Productions were set to remix the Nemesis System with its Wonder Woman game, but WB recently scrapped the project and shut down the entire 30-year old studio, which was also responsible ...
Middle-earth: Shadow of Mordor's Nemesis system is easily the most iconic thing about it, and its origins might not be what ...