Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling ...
A former WB exec reveals the Nemesis System was built to keep players engaged longer - and keep games from entering the ...
In a recent video that was quickly removed, former WB Games vice president Laura Fryer revealed the inspiration behind an ...
"How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?" ...
A former vice president of Warner Bros Games has revealed the true genesis of Monolith's beloved Nemesis system.
Middle-earth: Shadow of Mordor had a killer feature that made it stand out from its contemporaries — the Nemesis system.
Monolith Productions were set to remix the Nemesis System with its Wonder Woman game, but WB recently scrapped the project and shut down the entire 30-year old studio, which was also responsible ...
Middle-earth: Shadow of Mordor's Nemesis system is easily the most iconic thing about it, and its origins might not be what ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results