We're proud of the baked GI system that we've continuously improved from AC Unity - with ... to do so for those shaders that are crafted by the artists with a shader graph. For that, we use ...
This repository and presentation guides you through the very basics of shader development in Unity 2019. We cover Vertex Shaders, Fragment Shaders, Surface Shaders, Shader Graphs and Post Processing ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
In this paper, we introduce RECG, a high-speed edge caching scheme designed specifically for graph data, leveraging the intricate data connectivity. RECG generates query graphs from edge servers to ...
A GLSL fragment shader for RetroArch that fills empty horizontal space (black bars) on a display by replicating the leftmost and rightmost columns of pixels from a retro game's rendered output. This ...