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I've spent hours searching for shaders that would make the leaves move, give me prettier lighting and flowers, and provide realistic water effects on places like Curseforge or Modrinth.
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The shader graph solution adopted today by the industry has allowed developers more focused on dynamics to create the necessary graphic effects to meet the demands of their projects. The aim of the ...
ask to native code with a MethodChannel for a texture ID use the texture ID in a Texture() widget set a vertex and a fragment sources start the renderer change shader sources on the fly All ...
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