URSC is built upon various shaders from the Godot community. It would not have been possible ... and 2 enables billboarding limited to the Y-axis. use_transform_scale bool If enabled, and ...
static bool solve_static_world_boundary(const GodotShape2D *p_shape_A, const Transform2D &p_transform_A, const GodotShape2D *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, ...
It's been announced today as part of Minecraft Live that Minecraft will be getting a graphics upgrade in the near future known as "Vibrant Visuals", and it looks set to be released on a variety of ...
It seems that it is hard to create proper shader compilation, as more and more games have issues connecting with that. The latest production I can think of is Avowed. However, it is not the only one.