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To efficiently and accurately calculate touch point locations, a multi-touch recognition algorithm based on geometric construction and clustering is proposed. The algorithm divides the set of ...
1),round_corners(list2,closed=false, method="circle", cut = 0.75)); Example 11: Rounding a spiral with increased rounding along the length include <BOSL2/std.scad> include <BOSL2/rounding.scad> // ...
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