"The tools may be digital, but the creative genius is human." ...
Take-Two CEO Strauss Zelnick has explained why GTA 6 has taken so long to make, noting some “complex” challenges after reaffirming its slated 2025 release.
Take-Two Interactive CEO Strauss Zelnick said in a recent interview with IGN that PC has become a "much more" important part of the gaming ecosphere than it was in the past—one that generates a ...