"How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?" ...
The jump from Asylum to City may have been drastic, but a jump from Batman: Arkham Shadow to its potential sequel shouldn't ...
Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling ...
It becomes clear from the first minutes: Arkham Origins seems afraid to step out of the shadow of its predecessors. The ...
Monolith brought the nemesis system back for a second go-around in 2017's Middle-earth: Shadow of War, before moving on to a Wonder Woman game. Unfortunately that game was canceled and the studio shut ...
In this explosive finale, Batman faces the ultimate threat against the city that he is sworn to protect, as Scarecrow returns to unite the super criminals of Gotham and destroy the Batman forever.
Middle-earth: Shadow of Mordor had a killer feature that made it stand out from its contemporaries — the Nemesis system.
Batman: Arkham Asylum’s success was overshadowed by used game sales, forcing Warner Bros. to create the Nemesis System.